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Old Nov 26, 2007, 12:03 AM // 00:03   #81
Furnace Stoker
 
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Guild Wars was never perfect, and never ever will be.
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Old Nov 26, 2007, 12:05 AM // 00:05   #82
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true but it's not nice to ruin the fantasy that it was once perfect.
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Old Nov 26, 2007, 12:11 AM // 00:11   #83
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Easy mode =! fun/perfect imo
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Old Nov 26, 2007, 12:57 AM // 00:57   #84
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1.Remove the AoE restrictions->
- Hell no. Use snares, use wards, use bodyblocking, use the terrain, use your brain. Perfect != easy as hell.

2.Remove Soul Reaping/MM Restrictions
- How about no? Necroes still have the best energy management on any caster, and still don't need to bring any energy management skills to get by. And MMs are still plenty powerful with 10 minions, without being "Alright guys, you can all go afk now, I have 40 minions!" insane.

3.Increase the henchmen/hero AI.
- AI improvements are always nice, but until/unless they do that, use those flags.

4.Increase the ways to earn money.
- Like adding quests with 1k+ rewards in GW:EN, and guaranteed rare weapon/mat drops? Done.

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My final note is why not just seperate PvP and PvE entirley , loads of skills are fair in PvE but unfair in PvP and they get nerfed because ANET changes things to make PVP fair without looking at PvE. If there was two seperate sets of functions then there wouldnt be a skills fair and unfair.
1) No; there are plenty of people who play both modes, so how about we don't go forcing said people to memorize twice as many skills for daring to play ALL of the game that they buy, instead of being ridiculously prejudiced against one half or the other?
2) Overpowered skills and attributes are most of the time overpowered in both PvE and PvP; PvE players just don't hear about it as much because the monsters don't complain. That doesn't eliminate the need for PvE balance, which unequivocally does exist. Note the changes to PvE-only skills for evidence of this.
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